![]() ![]() On other occasions it will start normally. The copy protection is such a pain in the butt that sometimes the game will not start and I am forced to open and close the DVD tray to reinitiate. And when you finally get it installed you are not out of the woods yet. Dasboot cheers sh3 install#You can expect the DVD version to whine and moan like a cow birthing a calf while you install this thing. I sincerely hope and pray I'm not one of those users whose system gets hosed by Starforce's lovely drivers. There is no doubt Starforce is an effective protection scheme but at what cost?īasically if you're the kind of person who makes legitimate backups of your games for your own personal use so as to avoid wear and tear on the original discs you can forget about it with Starforce protected games. It's not perfect but it's success rate is quite high. It really is an effective copy protection solution. The good news is Starforce 3 gives piraters fits. Dasboot cheers sh3 drivers#The biggest outcry against Starforce 3 from legitimate owners of games that are protected by it is its lack of compatibility with certain CD/DVD drives, the outrageous installation of its own drivers (which also incorporate itself into your Device Manager), the system instability known to be created by said drivers and last but not least, the residual files and registry entries that remain even after you've uninstalled the game and the Starforce drivers! Read on.įor the unitiated the Starforce 3 copy protection system not only utilizes standard on-disc protection schemes but it also installs custom drivers on your system which monitor your IDE channels (especially your CD & DVD drives) for Starforce protected discs. Those are ridiculously popular, multi-million unit sales type titles and most gamers (and certainly most piraters) are going to want to get their grubby paws on them.īut when it comes down to it Starforce 3 is not a good thing for legitimate owners of games that use it. For games like Doom 3, Far Cry, Halo and Warcraft III I can see the logic in using a drastic copy protection scheme like SF3. The average attention deficit disorder afflicted gamer generally avoids any and all complicated sims like the plague, whether they have to pay for it or not. For the life of me I do not see the logic in resorting to such a drastic and intrusive copy protection scheme like SF3 for such a complicated, niche game like SH3. Per the official forums it seems UBI has utilized the controversial copy protection system known as Starforce 3 for SH III. So most stuff might be added in a possible add-on. This may be possible in an add-on (it’s another complex task), but would require Wolfpacks for it to be useful for communications. Communication with Bdu (complex and lots more of it) ![]() The weather report is only useful if we have Wolfpacks, if we don't have Wolfpacks this feature is not useful.ĥ. Special missions (mine-laying, saving someone, reconnaissance, weather reports.) This may be possible in a future add-on (but we would need to deal with some other difficulties first before concerning ourselves with this feature).Ĥ. Ships in harbours, destroyer & warship patrols, anti submarine nets, sunk ships on the bottom, harbour traffic. Dasboot cheers sh3 update#I'd give you links, but froggy edited them out in the past, because they're prolly sensitive material, so google it up.Īnd that unfortunately seems like wishful thinking or bad info as the devs have given an update on some of the issues: įor Wolfpacks we need specific AI (sub AI), this is a complex task and if there is some serious development time at our disposal it could be included if we make an add-on.Ģ. Even the old games had cool music/sounds, so I expect a lot of cool stuff from SH3.Įdit: dunno about a demo, but both AOD and SH1 are prolly abandonware, and you can find them as such. That's not to say it can't be fun, ofc, but YMMV. you'll spend more than an hour just to fire one lousy torpedo.and so on. If you haven't played this genre before (i.e., a sub sim), a word of warning: even though there is an in-game "time warp" feature (i.e., speed up time, by up to huge factors like 4k or such), the absolute majority of your time will be spent navigating around watching for ships/stalking them, without too much "action" happening. And most controls were quite intuitive, even for those old games - and I'm sure they're improved in SH3. ![]() Basically, you can play any combination between an invincible sub with perfect torpedoes that never run out, without weather affecting you, and a very realistic sub sim. I played the first one for quite a while, together with "Aces of the Deep" (which is quite old).Ī common characteristic of both games, which I'm sure will exist in SH3, is the "realism" settings. ![]()
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